October 20, 2023

Join the Conversation in CLS2023 Meetups!

Categories: Connected Learning, Digital Learning, Edtech, Educational Practice, Equity, Featured, New Trends, Research, Youth Well-Being

Connected Learning Summit 2023 (#CLSummit2023) kicks off next week with a pre-conference day on October 26th, featuring online meetups on common issues in research, design and practice. Discussions will be facilitated by Research Paper and Showcase presenters and other CLS community members. Everyone is welcome to join the conversations!

To prepare for these conversations, be sure to view our gallery on Whova to view recorded videos from our research paper and showcase presenters. The videos will be available for viewing throughout the conference and for an additional three months after to all who register. The meetups will be discussion focused, and participants are expected to have viewed the videos in advance.

Each online meetup will be interactive and participatory. They will all feature a group of Showcase and Research Papers focused on a particular topic or theme. Facilitators will be on hand to foster conversation and the sharing of insights, inspiration and resources.

Click here to see the full schedule, which also includes interactive workshops and roundtables and inspiring keynotes and plenaries that follow on from our pre-conference day. The summit runs October 26-28 as a fully online event in order to welcome attendees worldwide. The event is planned in two separate time zone blocks, keyed to Asia/Australia and US/Europe. Don’t miss your chance to engage and learn with fellow leading innovators. Register now!

Here’s the lineup for October 26:

12:30-1:30 pm PT: Showcases and Research Papers Meetup

Connected Wellbeing – Facilitated by Mimi Ito
Featuring:

  • “Integrating Computer Science and Movement in Education” by Ben Wheeler
  • “The Why Behind Everyday Technologies”: A Pedagogy to Develop Technological Wisdom as a Method to Increase Well-Being In Youth Technology Interaction” by Rotem Landesman
  • “Exploring Local Environments: Towards a Playful Experience of GeoCaching” by Shagun Singha

Civic Learning – Facilitated by Sangita Shrestova
Featuring:

  • “Connecting Mechanics and Experience in Call of Duty: Modern Warfare to Opportunities for Civic Empathy” by Luis Perez Cortes
  • “Anti-Adultist Teaching and Learning: The Classroom as a Site of Action” by Rye Ellis Katz
  • “Memes: A Modern Puzzle for the Classroom” by Nick Chapman
  • “Teaching Civil Rights History Through Gaming: Challenges and Opportunities” by Michelle Chen

Connected Arts and Civics – Facilitated by Maggie Dahn and Kylie Peppler
Featuring:

  • “Aligning Civic Learning Pathways with Digital Storytelling” by Ari Hock
  • “Youth-created Digital Narrative to Engage Communities in Climate Futures” by Rae Ostman
  • “The Connected Arts Learning Framework: An Expanded View of the Purposes and Possibilities for Arts Learning” by Maggie Dahn
  • “A Potential of Beginning the Design Practices by Listening to Narratives – As a Case of Learning Information Graphics on On-Demand Radio Design Practices” by Ken Yokomizo
  • “Helping Living Heritage to Survive: Youths of Luang Prabang (Lao PDR) and Sustainable Development” by Kenna Lee Edler

Technology Infused Arts Programs – Facilitated by Michael Dessen and Ryoko Matsumoto
Featuring:

  • “Historias Para Armar – A Platform Built for the Creation of Stories with Digital Media that Equips Children with 21st Century Skills” by Mariela Reiman
  • “Unlocking Potential: Using Creative Technologies to Facilitate Neurodivergent Learning” by Lindsay Sheridan
  • “Transforming Education Through Media Arts” by Dain Olsen
  • “DancÆR: Efficient and Accurate Dance Choreography Learning” by Sedat Yalcin
  • “Telling Your Story Through Music” by Cecilia Roudabush

Engaging Families and Communities – Facilitated by Deborah Fields and Leigh Peake
Featuring:

  • “Lessons Learned During the Iterative Development of a National Transmedia Family Program” by Bryce Becker
  • “The Street Arcade: Creating Social Justice Videogames as a Platform for Community Dialogue” by Steven Ciampaglia
  • “Lisbon City of Learning: How We Are Working Together to Make Lifelong Learning Accessible and Empowering for All” by Helder Touças
  • “Caregivers’ Experiences and Perceptions of a Public Media Education Website During COVID-19” by Susana Beltrán-Grimm

Connected Educators – Facilitated by Lora Cawelti, Colin Angevine, and Eric Klopfer
Featuring:

  • “Windows into teaching: Designing Video Modules for Teacher Learning” by Ethan Rubin
  • “Facilitating Connected Learning PD for Library Professionals through Design Cycles” by Lora Cawelti
  • “Voices from the Digital Classroom” by Sandra Abegglen
  • “What Equity Means to Me: Sharing a Zine for Educators to Reflect on their Equity Work in Practice” by Ricarose Roque

Connected Learning & Higher Education – Facilitated by Scot Osterweil, Drew Davidson, and Justice Walker
Featuring:

  • “Moloch’s Gauntlet: Undergraduate Experiments in Minecraft for Pedagogy” by Angelica Calcagnile
  • “Can I Kick It: The Evolution of Two University Design Students’ Pedagogy Practices in an Informal STEAM Sneaker Design Lab” by Sinead Meehan
  • “Digital Spaces: Design-Based Research and the Development of Location-Based Augmented Reality Campus Tours” by Ethan Valentine

Coding and Computational Thinking – Facilitated by Carolina Rodeghiero, Luis Morales-Navarro, and Thais Xisto
Featuring:

  • “Cogibu to Boost Computational Thinking” by Lal Zeynep Nizam
  • “The Power of Multiplayer Learning: Coding in the Metaverse” by Valentin Briukhanov
  • “Empowering Creative Engagement and Transformative Agency in Human-AI Collaboration” by Margarida Romero
  • “Moving Forward Together: A Multi-organizational and Layered Effort to Support Equity in and Through the Facilitation of Computational Tinkering” by Caitlin Martin

2:00-3:00 pm PST: Showcases and Research Papers Meetup

XR – Facilitated by Kurt Squire, Scot Osterweil, and Kylie Peppler
Featuring:

  • “Engaging Minds and Bodies: Understanding Group Practices and Meditator Community in Virtual Reality” by Kurt Squire
  • “AR Adventures: The Journey of Designing an Augmented Reality App for Preschoolers’ Spatial Learning” by Jullian Orr
  • “Designing Social Collocated Applications for Wearable Mixed and Augmented Reality Eyewear Devices – A Participatory Design Study with Black and Latino/a Youth” by Richard Martinez
  • “WaterWays: Using Augmented Reality to Help Students “See it and Be it” in Environmental Education” by Corinne Brenner
  • “Diving into SDG 14, Life Below Water: A VR Experience for Deeper Understanding” by Kristin Moskalyk
  • “Extended Reality (XR) Curriculum for Diverse Classrooms: A Practical Guide for Educators” by Tracey Jackson

Technology Innovation in Schools – Facilitated by Justin Reich and Deborah Fields
Featuring:

  • “Blended Learning Is Not a Bad Word” by Katie Sokolik
  • “Iterate: The Secret to Innovation in Schools” by Justin Reich
  • “Edtech Standards to Support Evaluation” by Sierra Noakes
  • “Lessons Learned from Online Co-design: Exploring Reflections of Connected Participatory Strategies for Computing-based Data Science Curricular Design” by Michael Johnson

Information Literacy – Facilitated by Anna Keune and Monica Clark
Featuring:

  • “Algorithmic learning while creating and sharing content on social media” by Anna Keune
  • “We want information to come to us: young people’s experiences of mis/disinformation in their daily lives” by Rebecca Willett
  • “Very Verified around the world: Building resilience to manipulative information through online courses” by Alan Berry

Games & Learning – Facilitated by Medha Tare and Katie Salen
Featuring:

  • “SpacEscape – A Science Learning Game” by Sa Liu
  • “Game of Meanings: Inclusion, Innovation, and Impact from Word Association Games” by Michael Douma
  • “Designing Games for Social Impact: Leaning into 20 Years of Learning” by Mary Elizabeth Pearson
  • “Connecting Engineering, Design and Play Through the Lens of Minecraft” by Carolyn Navarro
  • “RoboCo Sports League: A New Era of Learning on the Roblox Platform” by Alyssa Froehling

Activism and Social Justice – Facilitated by Eddie Rivero and Caitlin Martin
Featuring:

  • “The Revolution Will Not Be Televised: The App” by Rye Ellis Katz
  • “The warGames Tactical Media Collective: Exploring the Consequences of US Military Recruitment Through Videogames with Latinx Teens” by Steven Ciampaglia
  • “The Disproportionality of Safety: Strategies to Build Psychological Safe Spaces for Black and Brown Students” by Derrick Calvert
  • “RESHAPE Presents: Towards a Field of Collaborative Education Research” by Ari Hock
  • “The Transmission of Culture through Online Culinary Spaces: Democratized Frontiers in Connected Arts Learning” by Phebe Chew
  • “Interrogating Systems and Structures to Build Equitable Practice” by Caitlin Martin

7:00-8:00 pm PST: Showcases and Research Papers Meetup

Connected Online Learning – Facilitated by Amanda Levido, Deborah Fields, Mimi Ito, and Aleesha Rodriguez
Featuring:

  • “Adolescent Near-Peer Mentorship: A YPAR Approach to Improving Group Chat Etiquette” by Kyra Dingle
  • “Let’s Ask the Experts: How Homeschooling Parents of Reddit Approach Game-Based Learning” by Andre Adame
  • “Tracking Emerging Community of Practice in Hybrid Studio Units Using Discord” by Jess Greentree
  • “Developing Algorithmic and Media Literacy Through Curatorship Practices” by Amanda Levido
  • “Towards a Better ‘Children’s Internet’” by Aleesha Rodriguez

Tech Infused Pedagogy – Facilitated by Sam Thanapornsangsuth and Michael Dezuanni
Featuring:

  • “Learning with the Creator Economy & Edily, a New EdTech Tool” by Jonathan Ho
  • “Teacher-Driven, Algorithm-Supported: EdTech Perspectives on Getting More Out of Adaptive Learning Technologies” by Riddhi Divanji
  • “Harnessing the Power of ChatGPT to Create Dynamic EdPuzzles” by Jessica Lyons
  • “Teachers as Connected Learners of CS: The CT to CS Model” by Gabrielle Figueroa
  • “Empowering Teachers: Eddy’s Maker-Centric, Playful Approach to Tech-Infused Education” by Terence Tan

The Connected Learning Summit fuels a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. With a unique focus on cross-sector connections and progressive and catalytic innovation, the event brings together leading researchers, educators, and developers.

CLS2023 is fully virtual. Register today, and view the full schedule here.