July 20, 2022

Join the Conversation in CLS2022 Meetups – STEAM Learning and Inclusion, Community Driven R&D, and Game-Based & Online Learning

Categories: Connected Learning, Digital Learning, Equity, Featured, Research
The words "Connected Learning Summit, July 27-29, 2022 appear below colorful illustrated images of a globe, books and a phone, a laptop, and a robot

Connected Learning Summit 2022 (#CLS2022) kicks off next week with a pre-conference day July 27 featuring online meetups on common issues in research, design and practice. Discussions will be facilitated by Research Paper and Showcase presenters and other CLS community members. Everyone is welcome to join the conversations!

Research Paper and Showcase presenters have recorded videos for advance viewing, so we can dive right into discussions when we gather. I’m looking forward to helping with the facilitation for all three meetup times, and already have tons of questions and ideas sparked by the presentations that are already available online.

Here’s the lineup for the online meetups on July 27. Click here to see the full schedule, which also includes interactive workshops and roundtables and inspiring keynotes and plenaries that follow on from our pre-conference day. The summit runs July 27-29 as a fully online event in order to welcome attendees worldwide. The event is planned in two separate time zone blocks, keyed to Asia/Australia and US/Europe. Don’t miss your chance to engage and learn with fellow leading innovators. Register now!

 

Connected Approaches to STEAM Learning and Inclusion

July 27, 2022, 9:00 AM-10:00 AM

Creative and project-based learning in libraries, schools, makerspaces, and after school programs are contexts to spark interest and persistence in STEM for young people with diverse interests and backgrounds. What are promising approaches for making spaces and programs welcoming and inclusive? How can informal and interest-driven programs bring to addressing equity gaps in ecosystems of STEM learning? How are program innovators engaging diverse learners in emerging areas of AI, data science, physical computing, and IoT?

Inclusive Spaces for Creative Learning and Making

Facilitators: Anna Keune, Drew Davidson, and Claudia Caro Sullivan

  • DGTL Creator Online: Resilient Media Arts Makerspaces and Programming in Northern Ontario
  • Puentes Telemáticos / Telematic Bridges
  • Fabric crafts in soft robotics toward connected engineering learning
  • Using Paper Circuits in Elementary Schools to Promote Understanding of Sustainable Commuting through STEAM Activities
  • ZubHub – a new creative collaboration and showcasing platform
  • The Formation of a Library Makerspace Collective as an Inclusive Member-driven Organization for Professional Growth and Mutual Support

STEM Equity in Informal Settings

Facilitators: Maiko Le Lay, Ricarose Roque, and Maggie Dahn

  • Social, Emotional, and Cultural Supports for STEM Equity: Lessons from Informal STEM Learning Programs
  • Challenges in Facilitating Computational Experiences in Informal Learning Environments
  • Engaging Young Children and Families in Creative Computing: Sharing a Facilitator’s Guide to Family Creative Learning, the ScratchJr Edition
  • Building a “Home-Place” in STEM: Leveraging Race, Resistance, and Cultural Wealth to Foster STEM Counter-spaces for Youth of Color
  • Making Connections Across Settings to Support STEM Learning Transitions for Middle School Girls

Engaging Diverse Learners in Coding, AI and Data Science

Facilitators: Jean Ryoo, Yumiko Murai, Joey Huang, and Nichole Pinkard

  • Design for Learning about Computing Systems through Unblackboxing: Co-Creating Physical Computing Materials with Youth and Educators
  • Turning Ideas into Action in 4 Pilot Classrooms. I am 14 and I Can Be a Game Developer.
  • Power On! – A Graphic Novel and Educator Resources Addressing Equity and Ethics in Computing Education
  • Coding a MacGuffin: Recommendations for Teaching Narrative-based IoT Design
  • Connected Learning to Engage Elementary Students in Data Science
  • Creative storytelling with machine learning: New pathway into AI education
  • Artificial Intelligence Technologies and Connected Learning

 

Inclusive and Community-Driven Research and Design

July 27, 2022 12:00 PM-1:00 PM

Achieving equitable outcomes requires grounding in research, design, and partnership approaches that honor the assets, expertise, and lived experiences of diverse communities and stakeholders. How can inclusive design frameworks support equity-oriented innovation in programs and technology development? How can young people and families be brought into research and development in asset-based and authentic ways? How can we support sustaining programs connected to community cultural wealth?

Accessibility and Inclusive Design

Facilitators: Sherry Hsi and Matthew Farber

  • A demonstration of universal design methodologies for creating inclusive and accessible games.
  • Design for Learning about Computing Systems through Unblackboxing: Co-Creating Physical Computing Materials with Youth and Educators
  • Unlocking Hidden Rules of Office Hours: A Game Jam on the First-Generation College Students’ Experiences
  • A Guide to Centering Student Feedback as The Driver of Creative Learning With Emerging Technologies
  • Student-Driven Ed Tech Development: How Real-World Projects Can Help Design Personalized Ed Tech
  • Outcomes of Caring for Teen Mental Health, Co-designing VR for Mental Health
  • Connecting Rural Families, Libraries, and Communities Through Radio

Designing For and With Families and Communities

Facilitators: Ricarose Roque, Leigh Peake, and Mark Rosin

  • Puentes Telemáticos / Telematic Bridges
  • We Missed the Forest For The Trees: Lessons learned while attempting to create a co-designed AR application for workforce development in Maine
  • Engaging Young Children and Families in Creative Computing: Sharing a Facilitator’s Guide to Family Creative Learning, the Scratch Jr. Edition
  • Building Meaningful Relationships During Community Research to Inform Media Development
  • Taking Advice From a Virtual Agent: Usability of an Artificially Intelligent Smartspeaker App for Parent and Child Storybook Reading
  • Methods of Engaging Teens in Conversations about Personal Digital Data: Public Library Context

Civic Engagement and Community Cultural Wealth

Facilitators: Claudia Caro, Tiera Tanksley, and Mimi Ito

  • Assessing Experiential Learning via an Entrepreneurship Platform
  • Promoting public libraries as centers of youth civic engagement
  • Social Media-to-Streets: Brazilian Youth Movements, Affinities, and Connected Learning
  • Building a “Home-Place” in STEM: Leveraging Race, Resistance, and Cultural Wealth to Foster STEM Counter-spaces for Youth of Color
  • “Working Theories” of Learning: A Study of Informal Educator Sensemaking with the Connected Learning Principles

 

Centering Learners in Game-Based and Online Learning

July 27, 2022, 2:00 PM-3:00 PM

Pandemic times offered new insights and opportunities for experimentation in how to mobilize digital technology in playful, engaging, learner-centered, healthy and equitable ways. How did the pandemic change our understanding of what matters and what works (and doesn’t) in online learning? How can we support healthy engagement with technology? What are the latest innovations in learner-centered and socially connected approaches to game-based and online learning?

HX: Supporting Healthy and Empowered Relationships to Technology

Facilitator: Juan Rubio and Mimi Ito

  • Misinformation Escape Room: Designing a gamified approach to misinformation education
  • Methods of Engaging Teens in Conversations about Personal Digital Data: Public Library Context
  • Digital Delta – Mapping the Intersection Between the Fundamental Drivers of Youth Digital Wellbeing the Stakeholders Influencing Those Factors
  • Using Digital Dilemmas to Explore the Complexities of Online Life
  • Outcomes of Caring for Teen Mental Health, Co-designing VR for Mental Health

Learning from Home

Facilitators: Justin Reich and Rebekah Willett

  • Across the Digital Divide: Parent’s Use of Technology for Supporting Their Children in School
  • “The last concern…is making sure your kids eyeballs are on their Zoom”: A curated experience of interview data with parents and caregivers during the COVID-19 pandemic
  • Learnings from Pandemic-Era Pathways for International Educational Programs and Discussing What Happens Next
  • Assessing Experiential Learning via an Entrepreneurship Platform
  • Incorporating Formative Assessment and Deliberate Practice into Online Learning
  • Distance Education & Developmental Student Engagement
  • Kid-powered, self-directed learning: Building a learner-led experience on Outschool

Games and Technology Infused Learning & Pedagogy

Facilitators: Eric Klopfer, Scot Osterweil, and David Preston

  • A Peer-Review Process to Validate Educational Media Products as Research-Based Publications.
  • The Open-Source Learning Academy
  • Growing a Global Scholastic Esports Community
  • Investigating How Teacher Educators Implement and Preservice Teachers’ Respond to Online Simulations on Argumentation
  • DGTL Creator Online: Resilient Media Arts Makerspaces and Programming in Northern Ontario
  • Using Paper Circuits in Elementary Schools to Promote Understanding of Sustainable Commuting through STEAM Activities

 

Click here to see the full schedule and click here to register.


Blog post by Mimi Ito – Director, Connected Learning Lab