December 3, 2018

Announcing the Call for Proposals for the 2019 Connected Learning Summit

Category: Connected Learning
Connected Learning Summit Call for Proposals graphic

Online submissions open: January 11, 2019
Deadline for submissions: March 8, 2019
Notifications of Acceptance: June 2019
Link: CLS2019 call for proposals page

We are pleased to announce the call for proposals for the second annual Connected Learning Summit. With a unique focus on cross-sector connections and progressive and catalytic innovation, the Connected Learning Summit brings together leading researchers, educators, and developers. The program includes a mix of engaging presentation and workshop formats ranging from speculative design, to game walkthroughs, sharing works in progress, and research panels.

We encourage the submission of academic papers and project presentations as well as more innovative session formats which focus on digital technologies for learning, educational and commercial games and other media, innovative tech-infused curricula, and theoretical and/or empirical exploration of digital media and technology for learning.

Abstracts from all session types will be included in the Connected Learning Summit Conference Proceedings. Research papers will be published in full, and subject to blind peer review. All other session formats will be subject to committee review.

We will be accepting proposals for research papers, workshops, showcases, symposia, Well Played sessions, Hall of Failure, posters, tech demos, and ignite talks. A brief description of each session format is provided below. Visit the CLS2019 Call for Proposals page for more information. 

Session Formats

Symposia. The format can be a cluster of three or more presentations, a moderated conversation, or an interactive poster session—be creative! We encourage organizers to include audience engagement and interaction.

Workshops. Workshop organizers get 60 minutes to engage participants in a hands-on learning activity or the framing and analysis of a problem or concept. Workshops are highly participatory. Make things, build things, test things—the sky’s the limit!

Research Papers. Academic papers subject to blind peer review. Accepted papers will also be published in full in the conference proceedings. Accepted papers will be grouped thematically with two or three other papers and each paper will be given 15-20 minutes to present.

Showcases. 15-minute presentations of a specific project, program, or product. This format is ideal for designers and practitioners to detail what they did, why, and how.

Well Played. In-depth presentations that focus on the experience of playing through specific video game titles or other media, featuring detailed, live analysis. The goal of these sessions is to help further develop and define a literacy of games and media as well as a sense of their value.

Hall of Failure. There are multiple venues for sharing our final builds and findings, but too few where we are openly championed for sharing with others what did not work, what did not take, and which questions did not pan out as planned. Our Hall of Failure sessions feature candid discussion of lessons learned in research and/or design projects.

Posters. Posters are ideal for those who wish to engage in informal, face-to-face discussions about work in progress with colleagues and other conference attendees.

Tech Demos. The project-focused counterpart to posters—ideal for those who wish to engage in informal, face-to-face discussions about their design with colleagues and other conference attendees. We especially encourage the submission of early prototypes, wireframes, and first playables!

Ignite Talks. Highly engaging, firehose style, punchy 5-minute talks where slides are ruthlessly auto-advanced. Be creative, make a splash, ignite something! Need some inspiration? Watch ignite talks from previous conferences to get inspired – CLS2018 ignite talks, DML2017 ignite talks.

About the Connected Learning Summit

The mission of the Connected Learning Summit is to fuel a growing movement of innovators harnessing emerging technology to expand access to participatory, playful, and creative learning.

The Connected Learning Summit represents a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit.

The 2019 Connected Learning Summit will be held at the University of California, Irvine campus October 2-5, 2019.