Edtech

Using Mobile VR to Convey WONDER

Last year, I was gob-smacked on a trip to D.C. by the temporary WONDER exhibit at the Renwick Gallery (and wrote about it here). Last fall, I was excited to see the...

Category: Edtech

How Can VR be Used for Learning?

The hype around virtual reality (VR) has died down a bit, though the conference keeps going. I was happy to attend the Versions conference earlier this year, though I was disappointed (but...

Category: Edtech

Badges, Proof and Pathways

How do you prove what you know and can do these days? Sure, you can show someone your CV, résumé or LinkedIn profile, but what does that prove? Isn’t that just a...

Category: Edtech

Emotional Computing in Education

Psychology has long played a role in education by providing the surveys and questionnaires required to monitor students’ attitudes, dispositions and habits of mind. Today, psychology is coming to play an increasingly...

Categories: Edtech, New Trends

Call for Diversity in Ed Tech Design

In late December, I attended an educational technology conference hosted at New York University. Rather than highlighting current research, the goal of the conference was to explore the future of the ed...

Categories: Edtech, Equity

Using Escape Rooms to Gamify Learning

Escape Rooms first came to America in 2012-2013 from Asia and Europe, quickly spreading across the country. As defined by Professor Scott Nicholson, “escape rooms are live action team based games where...

Category: Edtech

Language, Gaming and Possibilities

Recently, I had the opportunity to talk with game designer Kathryn Hymes about language, agency, and world building. As one half of the gaming company Thorny Games (with Hakan Seyalioglu), Kathryn is...

Category: Edtech

DOI Finds Open Access Research

One of the best things to come out of Open Access Week was the oaDOI tool by Impactstory. If you are unfamiliar with the DOI (Digital Object Identifier) system, it provides a...

Category: Edtech